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C

canCreateAndGetX() - Method in class model.PositionTest
 
canCreateAndGetY() - Method in class model.PositionTest
 
canSetAndGetMoney() - Method in class model.PlayerStateTest
 
canSetAndgetPlayerName() - Method in class model.PlayerStateTest
 
canSetSAndgetHighscore() - Method in class model.PlayerStateTest
 
close() - Method in class model.HighscoreDb
close() - Closes the connection with the highscore database.
connect() - Method in class model.HighscoreDb
connect() - Establishes a connection with the highscore database.
controller - package controller
 
create(Region) - Method in class model.EnterRegion
 
create(Region) - Method in class model.ExitRegion
 
CreateAeroplane() - Method in class model.AeroplaneTest
 
CreateSoldier() - Method in class model.SoldierTest
 
createTeleporterEnter() - Method in class model.TeleporterTroop
createTeleporterEnter creates a new EnterRegion one tile ahead of the current position.
createTeleporterExit() - Method in class model.TeleporterTroop
createTeleporterExit creates a new ExitRegion one tile ahead of the current position.
CreateTower() - Method in class model.TowerTest
 
CrossroadRegion - Class in model
CrossroadRegion is a region type that holds three "next positions" and a method for switching between these to assign the regions actual next position.
CrossroadRegion() - Constructor for class model.CrossroadRegion
 
CrossroadTest - Class in model
 
CrossroadTest() - Constructor for class model.CrossroadTest
 
CurrentState - Class in controller
CurrentState has methods to change the user interface and update it based on what is happening in the game.
CurrentState() - Constructor for class controller.CurrentState
 
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