Index
A B C D E F G H I L M N O P R S T V X
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C
- canCreateAndGetX() - Method in class model.PositionTest
- canCreateAndGetY() - Method in class model.PositionTest
- canSetAndGetMoney() - Method in class model.PlayerStateTest
- canSetAndgetPlayerName() - Method in class model.PlayerStateTest
- canSetSAndgetHighscore() - Method in class model.PlayerStateTest
- close() - Method in class model.HighscoreDb
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close() - Closes the connection with the highscore database.
- connect() - Method in class model.HighscoreDb
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connect() - Establishes a connection with the highscore database.
- controller - package controller
- create(Region) - Method in class model.EnterRegion
- create(Region) - Method in class model.ExitRegion
- CreateAeroplane() - Method in class model.AeroplaneTest
- CreateSoldier() - Method in class model.SoldierTest
- createTeleporterEnter() - Method in class model.TeleporterTroop
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createTeleporterEnter creates a new EnterRegion one tile ahead of the current position.
- createTeleporterExit() - Method in class model.TeleporterTroop
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createTeleporterExit creates a new ExitRegion one tile ahead of the current position.
- CreateTower() - Method in class model.TowerTest
- CrossroadRegion - Class in model
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CrossroadRegion is a region type that holds three "next positions" and a method for switching between these to assign the regions actual next position.
- CrossroadRegion() - Constructor for class model.CrossroadRegion
- CrossroadTest - Class in model
- CrossroadTest() - Constructor for class model.CrossroadTest
- CurrentState - Class in controller
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CurrentState has methods to change the user interface and update it based on what is happening in the game.
- CurrentState() - Constructor for class controller.CurrentState
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