Index
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S
- search(Path.GridPosition) - Method in class model.Path
- setCurrentRegion(Region) - Method in class model.TeleporterTroop
- setCurrentRegion(Region) - Method in class model.Troop
- setEnterTP(EnterRegion) - Method in class model.LevelState
- setExit(ExitRegion) - Method in class model.EnterRegion
- setExitTP(ExitRegion) - Method in class model.LevelState
- setHealth(Integer) - Method in class model.Troop
- SetHealth() - Method in class model.AeroplaneTest
- SetHealth() - Method in class model.SoldierTest
- setHighscore(Integer) - Method in class model.PlayerState
-
setHighscore()
- setInGoal(Boolean) - Method in class model.Troop
-
setInGoal()
- setMouseListener(MouseListener) - Method in class view.Gui
- setNextPositions(Position, Position, Position) - Method in class model.CrossroadRegion
-
setNextPositions() - Takes the three surrounding positions and puts them into an array.
- setNextRegion(Region) - Method in class model.CrossroadRegion
-
setNextRegion()
- setNextRegion(Region) - Method in class model.EmptyRegion
- setNextRegion(Region) - Method in class model.EnterRegion
- setNextRegion(Region) - Method in class model.ExitRegion
- setNextRegion(Region) - Method in class model.GoalRegion
- setNextRegion(Region) - Method in class model.PathRegion
- setNextRegion(Region) - Method in class model.ReginTest
- setNextRegion(Region) - Method in interface model.Region
- setNextRegion(Region) - Method in class model.StartRegion
- setNextRegion(Region) - Method in class model.TeleporterRegion
- setNextRegion(Region) - Method in class model.TowerRegion
- setPlayerName(String) - Method in class model.PlayerState
-
setPlayerName()
- setPos(Position) - Method in class model.CrossroadRegion
-
setPos() - Sets position of this region.
- setPosition(int, int) - Method in class model.CrossroadRegion
-
setPosition()
- setPosition(int, int) - Method in class model.EmptyRegion
- setPosition(int, int) - Method in class model.EnterRegion
- setPosition(int, int) - Method in class model.ExitRegion
- setPosition(int, int) - Method in class model.GoalRegion
- setPosition(int, int) - Method in class model.PathRegion
- setPosition(int, int) - Method in class model.ReginTest
- setPosition(int, int) - Method in interface model.Region
- setPosition(int, int) - Method in class model.StartRegion
- setPosition(int, int) - Method in class model.TeleporterRegion
- setPosition(int, int) - Method in class model.TowerRegion
- setPosition(Position) - Method in class model.Troop
- SetPosition() - Method in class model.AeroplaneTest
- SetPosition() - Method in class model.SoldierTest
- setPrevRegion(Region) - Method in class model.EnterRegion
- setPrevRegion(Region) - Method in class model.ExitRegion
- setScore() - Method in class model.Highscore
-
setScore() - Updates the highscore database with a new highscore.
- setTpTroop(TeleporterTroop) - Method in class model.LevelState
- setTroopImage(BufferedImage) - Method in class model.Troop
- setup() - Method in class model.TowerTest
- setUp() - Method in class model.CrossroadRegion
-
setUp() - Creates array list for holding regions closest to crossroad region.
- setUp() - Method in class model.EmptyRegion
- setUp() - Method in class model.EnterRegion
- setUp() - Method in class model.ExitRegion
- setUp() - Method in class model.GoalRegion
- setUp() - Method in class model.HighscoreDb
-
setUp() - For testing.
- setUp() - Method in class model.HighscoreTest
- setUp() - Method in class model.LevelTest
- setUp() - Method in class model.PathRegion
- setUp() - Method in class model.ReginTest
- setUp() - Method in interface model.Region
- setUp() - Method in class model.StartRegion
- setUp() - Method in class model.TeleporterRegion
- setUp() - Method in class model.TowerRegion
- setUpDb() - Method in class model.DbTest
- setWin() - Method in class controller.CurrentState
- setWin(Boolean) - Method in class model.LevelState
- show() - Method in class view.Gui
-
Sets the gui visible
- showPauseButton(Boolean) - Method in class view.Gui
- Soldier - Class in model
-
Soldier is a type of troop that has a specific amount of health, price and speed.
- Soldier() - Constructor for class model.Soldier
- SoldierTest - Class in model
- SoldierTest() - Constructor for class model.SoldierTest
- speed - Variable in class model.Troop
- StartRegion - Class in model
-
StartRegion represents the region that is placed at the beginning of a path, i.e.
- StartRegion() - Constructor for class model.StartRegion
- straightAhead(ActionListener) - Method in class view.Gui
- subtractHealth(Integer) - Method in class model.Troop
-
subtractHealth() - Subtracts health from troop.
- SubtractHealth() - Method in class model.AeroplaneTest
- SubtractHealth() - Method in class model.SoldierTest
- subtractMoney(Integer) - Method in class model.PlayerState
-
subtractMoney() - Subtracts money from player.
- switchDirection() - Method in class model.CrossroadRegion
-
switchDirection() - Switches between the three next positions found in the objects array of next positions and sets it to the next position.
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