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search(Path.GridPosition) - Method in class model.Path
 
setCurrentRegion(Region) - Method in class model.TeleporterTroop
 
setCurrentRegion(Region) - Method in class model.Troop
 
setEnterTP(EnterRegion) - Method in class model.LevelState
 
setExit(ExitRegion) - Method in class model.EnterRegion
 
setExitTP(ExitRegion) - Method in class model.LevelState
 
setHealth(Integer) - Method in class model.Troop
 
SetHealth() - Method in class model.AeroplaneTest
 
SetHealth() - Method in class model.SoldierTest
 
setHighscore(Integer) - Method in class model.PlayerState
setHighscore()
setInGoal(Boolean) - Method in class model.Troop
setInGoal()
setMouseListener(MouseListener) - Method in class view.Gui
 
setNextPositions(Position, Position, Position) - Method in class model.CrossroadRegion
setNextPositions() - Takes the three surrounding positions and puts them into an array.
setNextRegion(Region) - Method in class model.CrossroadRegion
setNextRegion()
setNextRegion(Region) - Method in class model.EmptyRegion
 
setNextRegion(Region) - Method in class model.EnterRegion
 
setNextRegion(Region) - Method in class model.ExitRegion
 
setNextRegion(Region) - Method in class model.GoalRegion
 
setNextRegion(Region) - Method in class model.PathRegion
 
setNextRegion(Region) - Method in class model.ReginTest
 
setNextRegion(Region) - Method in interface model.Region
 
setNextRegion(Region) - Method in class model.StartRegion
 
setNextRegion(Region) - Method in class model.TeleporterRegion
 
setNextRegion(Region) - Method in class model.TowerRegion
 
setPlayerName(String) - Method in class model.PlayerState
setPlayerName()
setPos(Position) - Method in class model.CrossroadRegion
setPos() - Sets position of this region.
setPosition(int, int) - Method in class model.CrossroadRegion
setPosition()
setPosition(int, int) - Method in class model.EmptyRegion
 
setPosition(int, int) - Method in class model.EnterRegion
 
setPosition(int, int) - Method in class model.ExitRegion
 
setPosition(int, int) - Method in class model.GoalRegion
 
setPosition(int, int) - Method in class model.PathRegion
 
setPosition(int, int) - Method in class model.ReginTest
 
setPosition(int, int) - Method in interface model.Region
 
setPosition(int, int) - Method in class model.StartRegion
 
setPosition(int, int) - Method in class model.TeleporterRegion
 
setPosition(int, int) - Method in class model.TowerRegion
 
setPosition(Position) - Method in class model.Troop
 
SetPosition() - Method in class model.AeroplaneTest
 
SetPosition() - Method in class model.SoldierTest
 
setPrevRegion(Region) - Method in class model.EnterRegion
 
setPrevRegion(Region) - Method in class model.ExitRegion
 
setScore() - Method in class model.Highscore
setScore() - Updates the highscore database with a new highscore.
setTpTroop(TeleporterTroop) - Method in class model.LevelState
 
setTroopImage(BufferedImage) - Method in class model.Troop
 
setup() - Method in class model.TowerTest
 
setUp() - Method in class model.CrossroadRegion
setUp() - Creates array list for holding regions closest to crossroad region.
setUp() - Method in class model.EmptyRegion
 
setUp() - Method in class model.EnterRegion
 
setUp() - Method in class model.ExitRegion
 
setUp() - Method in class model.GoalRegion
 
setUp() - Method in class model.HighscoreDb
setUp() - For testing.
setUp() - Method in class model.HighscoreTest
 
setUp() - Method in class model.LevelTest
 
setUp() - Method in class model.PathRegion
 
setUp() - Method in class model.ReginTest
 
setUp() - Method in interface model.Region
 
setUp() - Method in class model.StartRegion
 
setUp() - Method in class model.TeleporterRegion
 
setUp() - Method in class model.TowerRegion
 
setUpDb() - Method in class model.DbTest
 
setWin() - Method in class controller.CurrentState
 
setWin(Boolean) - Method in class model.LevelState
 
show() - Method in class view.Gui
Sets the gui visible
showPauseButton(Boolean) - Method in class view.Gui
 
Soldier - Class in model
Soldier is a type of troop that has a specific amount of health, price and speed.
Soldier() - Constructor for class model.Soldier
 
SoldierTest - Class in model
 
SoldierTest() - Constructor for class model.SoldierTest
 
speed - Variable in class model.Troop
 
StartRegion - Class in model
StartRegion represents the region that is placed at the beginning of a path, i.e.
StartRegion() - Constructor for class model.StartRegion
 
straightAhead(ActionListener) - Method in class view.Gui
 
subtractHealth(Integer) - Method in class model.Troop
subtractHealth() - Subtracts health from troop.
SubtractHealth() - Method in class model.AeroplaneTest
 
SubtractHealth() - Method in class model.SoldierTest
 
subtractMoney(Integer) - Method in class model.PlayerState
subtractMoney() - Subtracts money from player.
switchDirection() - Method in class model.CrossroadRegion
switchDirection() - Switches between the three next positions found in the objects array of next positions and sets it to the next position.
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