Art Evolves Life - A Sound-Driven Game of Life

Timotheus Kampik
Umeå University

  • Pursuing PhD at Umeå University, Sweden
  • Scientist in Residence (Product), Signavio (software start-up, latest valuation 400m€)
  • Focus: automated reasoning, engineering intelligent systems
  • Amateur musician
#### AI & Artificial Societies * Some AI research deals with the modeling and creation of artificial societies * The behavior of individuals ("agents") in a society may be simplistic * The observation of the evolution of a society at large is interesting * A simple example/starting point is John Conway's Game of Life

Conway's Game of Life

  • Grid of tiles
  • Each tile represents "agent"
  • Simple rules and neighbor activity decide: is agent off or on?
  • Initially: random state
  • Fascinating patterns can emerge, based on initial state
Game of Life
Playing God in Game of Life - Example

Societal "Rules" Evolve

"[H]ere are exposed those deeper formations in the mountain of humanity which usually remain concealed."

- Friedrich Nietzsche. Menschliches, Allzu Menschliches.
Playing God with Sound in Game of Life

The Interactive Game of Life as a Metaphor (Art)

The Interactive Game of Life as a Metaphor (AI)

Formal Models as Cultural Artifacts

"Research universities [...] are part of a cultural fabric. Culture is gauged by how interesting and challenging it is, and not by the benefit it brings."

- Ariel Rubinstein. Opinion Piece, FAZ, 2013.

Evaluation of Art and Science

#### Looking Ahead * Heterogenous artificial societies * Artificial societies that interact with the subtleties of music/arts * Musicians/artists who _jam_ with artificial societies

Questions?

Contact me at tkampik@cs.umu.se

*This work was partially supported by the Wallenberg AI, Autonomous Systems and Software Program (WASP) funded by the Knut and Alice Wallenberg Foundation.*